Biker Base mesh with color


The development with the biker is going smoothly. I can point out that finding a three dimensional reference really helps with the sculpting. When looking at a flat image its hard to tell details and shapes but i managed to capture that look the game is looking for in a biker character.


Any way. the next steps is the clothing. and texturing that. finally then id be checking and fixing the mesh density and making things more suitable towards a importing into the engine.

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