Updated Enemy AI
Untitled Princess Game » Devlog
This week I was able to complete (with the help of my professor) functional AI script that can actually track and follow the player within a range specified (and adjustable) in the inspector.
Using a NavMeshAgent and specificities in the script itself the enemy is now able to follow a specific path determined by a list of waypoints (which are fully customizable) and then will chase the player if they "see" them.
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Amber Devlog 2Dec 03, 2020
- Biker Base mesh with colorNov 28, 2020
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Keep forgetting this but
- Claire