Amber Devlog 2
I completed the princess' concept art for her clothing last class and did a complete turnaround to help out Nik with the clothes.

The few things I did before break started was making a simple looking metric chart to give others an idea of what the princess would like compared to other objects.
After I did this I made new concept drawings for the different props to help out the 3D artist visualize. These props were needed by our level designers so I quickly visualized what some of these objects would look like.
The last task that I started this week was to sketch out the different mechanics visually that won't be implemented during this semester. Such as the glare and cat-calling mechanic. They don't necessarily need to be in our game next semester but since a different professor requires this I made a quick storyboard showing off how the mechanic would look like.

The next steps for me are to record my voice over for the table legs script and hand them over to candy so she can work her sound design magic.
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Updated Enemy AIDec 03, 2020
- Biker Base mesh with colorNov 28, 2020
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