Amber Devlog 2
I completed the princess' concept art for her clothing last class and did a complete turnaround to help out Nik with the clothes.
The few things I did before break started was making a simple looking metric chart to give others an idea of what the princess would like compared to other objects.
After I did this I made new concept drawings for the different props to help out the 3D artist visualize. These props were needed by our level designers so I quickly visualized what some of these objects would look like.
The last task that I started this week was to sketch out the different mechanics visually that won't be implemented during this semester. Such as the glare and cat-calling mechanic. They don't necessarily need to be in our game next semester but since a different professor requires this I made a quick storyboard showing off how the mechanic would look like.
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Updated Enemy AIDec 03, 2020
- Biker Base mesh with colorNov 28, 2020
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