Amber Devlog 1
This week I decided to start off by helping out our environmental artist with doing a few different types of concept art sketches for the different props in the castle. I read through our Narrative Designers layout of the room and used her document to help make the props. The prop I wanted to mainly make the most was the HP potions, since those will be important in terms of game-play.
After I finished the sketches, I got a message from Nik to start coming up with some different outfits for our biker enemy to wear and also different hairstyles. So I created my own base for the biker to work off on, then created new hair and a new outfit. That way we'll have JC's original biker design in the game and a new one to help create diversity between the biker enemies. I plan to make another outfit for next week too.
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Amber Devlog 2Dec 03, 2020
- Updated Enemy AIDec 03, 2020
- Biker Base mesh with colorNov 28, 2020
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