Amber Devlog 1


This week I decided to start off by helping out our environmental artist with doing a few different types of concept art sketches for the different props in the castle. I read through our Narrative Designers layout of the room and used her document to help make the props. The prop I wanted to mainly make the most was the HP potions, since those will be important in terms of game-play.

After I finished the sketches, I got a message from Nik to start coming up with some different outfits for our biker enemy to wear and also different hairstyles. So I created my own base for the biker to work off on, then created new hair and a new outfit. That way we'll have JC's original biker design in the game and a new one to help create diversity between the biker enemies. I plan to make another outfit for next week too.


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