Adjustment with enemy AI


This past week I coded a script for the enemy AI with customizable paths, wait time, speed etc. and began researching AI tracking code and Nav Mesh. Yesterday I was told that enemy tracking is not necessary and so I’ve continued focusing on fine tuning and making adjustments to the script where they are needed. The next step will be continuing to debug the script as well as adding/researching/figuring out AI combat.

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edit: - Claire Mason