Adjustment with enemy AI
Untitled Princess Game » Devlog
This past week I coded a script for the enemy AI with customizable paths, wait time, speed etc. and began researching AI tracking code and Nav Mesh. Yesterday I was told that enemy tracking is not necessary and so I’ve continued focusing on fine tuning and making adjustments to the script where they are needed. The next step will be continuing to debug the script as well as adding/researching/figuring out AI combat.
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Amber Devlog 2Dec 03, 2020
- Updated Enemy AIDec 03, 2020
- Biker Base mesh with colorNov 28, 2020
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edit: - Claire Mason