UI Design
Untitled Princess Game » Devlog
For the past week I've been creating drafts for how the title screen and lose screen may look in thee game, in addition to creating various ui for buttons, speech bubbles and potions that would be implemented in the game.
You may notice the title screen looks more simplistic than the drafts for the rest of UI mainly due to me knowing the direction I'm going to go with not to mention the look of the background will highly be dependent of how the princess character will look when completed.
For next week I'll be refining these drafts and figuring the aspect ratio of the game so it'll be easier to put in the UI when the time comes
Untitled Princess Game
"You're a princess that beats up enemies with a bat to rescue your kidnapped prince" ~Amber 2020.
Status | Prototype |
Author | Gamevengers |
Genre | Platformer |
More posts
- Final Group Devlog of Fall 2020Dec 09, 2020
- Biker and PrincessDec 06, 2020
- Narrative Design and Sound Design Week 2/3Dec 04, 2020
- UI and Level Design Update by JassielDec 04, 2020
- Biker Update. Very CloseDec 03, 2020
- New Environment ArtDec 03, 2020
- Amber Devlog 2Dec 03, 2020
- Updated Enemy AIDec 03, 2020
- Biker Base mesh with colorNov 28, 2020
Leave a comment
Log in with itch.io to leave a comment.